(Connor W. Fitzgerald)
This is where I write my personal thoughts.
Standalone renderer library designed to show open worlds with the highest performance. Fully gpu-based pipeline using Descriptor Indexing, GPU Object Culling, and Clustered Forward Lighting.
With over 48 stars on github before any official release, is the first powerful, easy to use, and performant rust rendering library.
My capstone/graduation project. Started in September 2020.
Open Source Train Simulator. Rewrite of OpenBVE in Rust and wgpu.
Safe Rendering API in Rust. Serves as WebGPU implementation for both Firefox and Rust.
As a member and contributor, I've added extensions for Descriptor Indexing, Multi-Draw Indirect, and many more, bringing the most up to date features to our users. I have also fixed and triaged many logic, validation, and performance bugs.
Distributed Blender renderfarm which I am an admin on and host servers for.
Proudly made using bootstrap and raw html. Github
© 2021 Connor Fitzgerald. MIT Licensed.